S2B
S2B

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9.4 years
since unearthing of
prototype ROM


15.5 years
since release
of Sonic 2 on MegaDrive


1.7 years
since renaming to S2B


S2B/Sonic 2 Prototype Summary

Facts regarding this prototype has been compiled into this document. Significant bits are in bold. This is not meant to be a complete list of differences between prototype and final version. Insignificant details or way-too-obvious discrepancies are not included.

General

  • Sonic 2 was built based on Sonic 1. Therefore many Sonic 1 elements were carried over to this prototype.
  • This is a very early version of prototype. It's more of an "alpha" than "beta".
  • The prototype ROM has been tempered with by pirates, who have removed the Sega and Sonic Team credit at startup.
  • Sonic 1's "Sega" logo and voice is played after a demo or game is over.
  • Holding up or down keys for a while will not temporarily make Sonic look up or down.
  • Getting 100 rings plays Death Egg music.
  • Canceling out-of-breath countdown plays Emerald Hill music.
  • Invincibility plays Super Sonic music.
  • Super Sneakers, while still does the job, only speeds up the zone music a little bit.
  • Tails can destroy monitors, with the effects applied to Sonic.
  • Tails loses rings on Sonic's behalf.
  • Tails does not actively seek for Sonic but merely copies Sonic's moves with a constant delay.
  • When Sonic and Tails are attacked at the exact same time, massive loads of rings come out.
  • Tails cannot fly.
  • Tails uses Sonic's icon in 2P mode.
  • Tails does not walk up to Sonic when a level begins.
  • Spindash charge-up sound effect is the same as normal spinning.
  • Spindash release has no sound effect.
  • Objects placed are vertically flipped if Sonic is upside-down before entering debug mode.
  • Restart points can be placed using debug in certain zones.
  • Some zones' music are playable in level select screen, even though their names don't show up in the level list.
  • There is a prototype screenshot right in the Sonic 2 manual.

Chemical Plant Zone

  • Corners of loops are shaped differently.
  • An earlier prototype has different layout.
  • A background building is different in an alpha prototype.
  • An unused animation of Robotnik getting splattered by blue chemical is found within the prototype ROM through hacking.

Green Hill/Emerald Hill Zone

  • When fighting the boss, Sonic's graphics are messed up if he has invincibility or shield.
  • Boss flies straight down, instead of coming from the right as in final version.
  • Boss has no helicopter sound effect.
  • You can place a lost sprite, the high-tech star post, in this zone through debug.
  • An earlier prototype has different layout.

Hidden Palace Zone

<Unnamed Desert> Zone

  • No credible evidence to support this level is called Dust Hill Zone.
  • The only screenshot released from Sega featuring a desert level turned out to be a mock-up.
  • The crocobot enemy is found within the prototype ROM through hacking. It may, or may not, be intended for this level.
  • Little of this level was ever made. Presumably scraped before a playable version was created.

Dust Hill Zone/Mystic Cave Zone

  •  

Hill Top Zone

  • Sonic doesn't spin when going through tunnels.
  • There is no earthquake sound effect.

Neo Green Hill/Aquatic Ruin Zone

  • Water level is shallow.
  • Sonic's water-splashing animation is messed up.
  • Tails triggers no water-splashing animation.

Metropolis Zone

  • Pistons don't throw you very high up.
  • Metal crushers and fire cannot hurt Sonic.
  • Sonic falls through most of the rotating nets, but one of them does work.
  • Sonic can rotate a nut upwards pass the height of the supporting screw pole.
  • Act 3 has a special lift that was cut from the final game.

Oil Ocean Zone

Wing Fortress Zone

  • Known as Sky Fortress Zone at one point during development.
  • Music is present in our prototype.

Genocide City Zone

  • Level is empty. Presumably canned at the very early stage of development.
  • Apparently, no screenshot of this zone, mock-up or otherwise, was ever published.
  • There's a slight graphical glitch involving a purple object in 2P.

Wood Zone

  • Yes, we know the upper part of the level features conveyor belts, a series of small platforms, and flowery railings.

 

   

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