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The Dust Hill Zone in the prototype has nothing to do
with the lost desert level. The Mystic Cave Zone
we're familiar with is called Dust Hill Zone in this prototype.
This appears to be a demonstration level created by Sega (to show their
superiors? the press? or just testing?) how certain elements would work. We see some strange,
and downright insane, arrangement of objects that makes the gameplay
extremely difficult. There is no ring or enemies in this level, and debug
mode is necessary to get pass numerous pits that would be otherwise
impassable.

Three swingers aligned together. |

Four hammer balls rotating. |

Six boxes rotating around. What's going on? |

Someone forgot to cover up the gap. |

What's that white fuzzy thing on the ground? |

It's actually a switch to open the gate. |
Act 2 is more of the same of Act 1, which isn't terribly interesting to
say the least. |