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9.6 years
since unearthing of prototype ROM
15.7 years
since release of Sonic 2 on MegaDrive
1.9 years
since renaming to S2B
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Metropolis Zone's music uses different instruments from the final game,
although the melody is basically the same. Wood Zone
also uses this very same music, which makes some people think there's some
uncanny relationship between the two zones.
This is the only zone that has 3 acts. Each act here is about 30% to 50%
completed. The zone has no rings and is filled with navigational glitches,
making turning on debug a must.
The most significant thing about this zone is the lift in act 3 that was
cut from the final game.

The pistons don't throw you very high, which means you'll get stuck at
this spot without debug. |

Thanks to the bugs in the game, these giants metals cannot crush you.
(Apparently they can, if you go under them.) |

Some 3D rotating nets don't work either. You can fall right through it. |

But this one does work. Looks like Sonic Team was testing the
programming on one of them first. |

The nut keeps going up. |

Sonic just can't seem to die. |
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